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The making of Bahamas villa

The making of Bahamas villa: a tutorial by Nguyen Tran Huy Vu

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In this tutorial I will be covering the basics of SketchUp to V-ray for 3DS Max work flow. I will not be covering every single detail, like applying materials in 3DS Max,  since I am assuming that you already have some basic knowledge of the process.

Step 1 – The model I started with

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Step 2 – Working with layers

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One of the most important things when modeling here in SketchUp is the use of Layers . In this file I will divide my model into different layers following : columns, walls, beams , water, etc…

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Step 3 – Exporting to 3DS Max

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When I am satisfied with the final result , I will export my completed SketchUp model SKP file to 3DS  by layer. Step by step  I will  Check “visible” layer while others remain unchecked, then I am ready to  export to 3DS.

In the option menu I will set :

Geometry:

-Export: Full hierarchy with multi objects,  if that object is a chair,then choose “Single object”
-Don’t check the  check box on “Geometry” option, unless you want to  export the current selection.

Material:
-Check “export texture maps”, It is important to check this if you plan to use sketchup materials in 3DS Max . If not , and if you want to create new materials in 3dsmax, then don’t check this option.

Cameras:

-Check “generate cameras from pages” only in the last export.  If you check this box upon each export then in your final 3DMax file you are going to have a great deal of coinciding cameras.

Step 5 – Inside  3DS Max

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Open 3DS MAX. I am using 3DS Max version 2009 but you can also use any older version . Go to File/Import and choose the last 3DS that you exported. Before completion of the import process, you must make a group of these objects  and convert them to editable poly. Then you must create  material/shade and assign it to that object. You should attach them to one object for more easy management.  Remember: only choose “yes” for the camera in question for the  THE LAST imported step.

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Step 6 – Creating V-Ray sky and sun

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Now I will create V-ray Sky and V-ray Sun:  Click and Drag to make V-ray Sky and V-ray Sun. After I have created  V-ray Sun I will switch to Front View and move towards the sky (move forward following the  z axis)

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Step 7 – Creating the background cylinder

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I will create the environment in the form of a cylinder. After I completed that I will assign a material background image to it. The cylinder shouldn’t be to big . It should  coincide with the size of the building.

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And for the end, these were my final V-ray render settings.

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And here are the final renders:

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End of this tutorial.

9 Comments leave one →
  1. May 4, 2009 12:13 pm

    Great Tuts HuyVu, Congratulation !

  2. alexx permalink
    May 4, 2009 6:45 pm

    COOL n’SO GREAT!! It’s Very Reality and Beautiful!!

  3. PHUONG_HEHE permalink
    May 12, 2009 4:57 am

    Congratulation HUYVU….

  4. HNK permalink
    May 12, 2009 10:49 am

    Sao toàn người VN khen nhau ko vậy? 🙂

  5. HNK permalink
    May 12, 2009 10:49 am

    Félicitations HUY VU

  6. lapdi_maulanh permalink
    May 13, 2009 3:25 am

    sao anh ko dich ra ban tieng Viet cho a e biet duong ma man^` chu*”. hix :(. Chuc mung anh !!

  7. tulacong permalink
    May 14, 2009 9:40 pm

    bài này rất hay,bạn lapdi_máu lạnh nói đúng đó ,bạn viết một bài bằng tiếng việt nam đi gửi lên trang Suvn.net đó. đang có trương trình kích cầu người việt nam viết tut cho người Việt nam mà hehe

  8. huyvu permalink
    May 21, 2009 5:33 pm

    @tulacong: xin lỗi, yêu cầu này mình ko làm dc vì mình đã tẩy chay suvn rồi. các bạn có nhã ý cứ thoải mái dịch lại bài này và post lên bất cứ diễn đàn nào.
    —–
    soviet-forever.

  9. gerbaux permalink
    May 31, 2009 7:08 am

    i finally had a chance to view your tutorial!!! it’s cool… i learned a lot… i just need to practice more….

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